Girls in STEAM Program

65% of girls and young women (globally) under the age of 24 lack basic digital skills, with marginalized populations in low-income regions, particularly in sub-Saharan Africa, facing the greatest challenges. This gap in digital literacy severely limits their ability to harness technology for educational and economic opportunities, creating a barrier to their full participation in today’s digital economy. The urgency to address this disparity is undeniable, calling for targeted digital training programs that empower and uplift these communities.

In response to this pressing need, the Girls in STEAM project, a collaborative initiative with Steamledge Limited, was launched to provide in-demand digital and technology skills to girls in underserved regions. The program is designed not only to equip participants with practical digital skills but also to inspire and mentor them toward pursuing careers in Science, Technology, Engineering, Arts, and Mathematics (STEAM).

Since its inception, the Girls in STEAM initiative has made a transformative impact, reaching over 2,500 girls in public and private schools every term. Through hands-on learning, mentorship, and exposure to STEAM-driven careers, the program is bridging the digital divide and fostering a new generation of innovators, problem-solvers, and leaders who are prepared to thrive in the digital world.

This initiative highlights the power of collaboration and targeted intervention in driving systemic change, empowering young girls to transcend barriers and achieve their potential.

Girls-in-STEAM: A Victory for Innovation and Impact

The brilliant minds of Sweethaven High School claimed the national prize at the Girls in ICT Competition with their groundbreaking project, Eco Kano. This innovative solution empowers communities by enabling users to report and manage refuse dumping, paving the way for a cleaner, more sustainable future. What an inspiring achievement for these talented young changemakers.